motion_blur
- motion_blur(length,direction)
- Draws the assigned sprite of the calling instance, using its subimage, position, scaling, rotation, and blending settings, with a motion blur effect applied to it.
COPY- /// motion_blur(length,direction)
- //
- // Draws the assigned sprite of the calling instance, using its
- // subimage, position, scaling, rotation, and blending settings,
- // with a motion blur effect applied to it.
- //
- // length length of blur, real
- // direction direction of blur in degrees, real
- //
- /// gmlscripts.pro/license
- {
- length = argument0;
-
- if (length > 0) {
- step = 3;
- dir = degtorad(argument1);
- px = cos(dir);
- py = -sin(dir);
-
- a = image_alpha/(length/step);
- if (a >= 1) {
- draw_sprite_ext(sprite_index,image_index,x,y,image_xscale,
- image_yscale,image_angle,image_blend,image_alpha);
- a /= 2;
- }
-
- for(i=length;i>=0;i-=step) {
- draw_sprite_ext(sprite_index,image_index,x+(px*i),y+(py*i),
- image_xscale,image_yscale,image_angle,image_blend,a);
- }
- } else {
- draw_sprite_ext(sprite_index,image_index,x,y,image_xscale,
- image_yscale,image_angle,image_blend,image_alpha);
- }
- return 0;
- }
Contributors: Keth
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