shader_set_uniform_color
This is a simple utility function to help set shader colors just a tiny bit more easily. It takes a standard GM:Studio Color and Alpha values as arguments.
- shader_set_uniform_color(uniform,color,alpha)
- Sets a vec4 shader uniform with a color and alpha value.
COPY- /// shader_set_uniform_color(uniform,color,alpha)
- //
- // Sets a vec4 shader uniform with a color and alpha value.
- //
- // uniform shader uniform handle, integer
- // color standard GM color value, integer
- // alpha alpha in [0,1] range, real
- //
- /// gmlscripts.pro/license
- {
- shader_set_uniform_f(argument0,
- color_get_red(argument1) / 255,
- color_get_green(argument1) / 255,
- color_get_blue(argument1) / 255,
- argument2);
- return 0;
- }
Contributors: xot
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