shader_set_uniform_rgba
This is a simple utility function to help set shader colors just a tiny bit more easily. It takes standard GM:Studio R, G, B, and Alpha values as arguments.
- shader_set_uniform_rgba(uniform,r,g,b,a)
- Sets a vec4 shader uniform with red, green, blue, and alpha values.
COPY/// shader_set_uniform_rgba(uniform,r,g,b,a)
//
// Sets a vec4 shader uniform with red, green, blue, and alpha values.
//
// uniform shader uniform handle, integer
// r red given in [0,255] range, integer
// g green given in [0,255] range, integer
// b blue given in [0,255] range, integer
// alpha alpha in [0,1] range, real
//
/// gmlscripts.pro/license
{
shader_set_uniform_f(argument0,
argument1 / 255,
argument2 / 255,
argument3 / 255,
argument4);
return 0;
}
Contributors: xot
GitHub: View · Commits · Blame · Raw